Everybody Edits

Everybody Edits (also referred to as EE) is a free online Flash game created by Danish programmer Chris Benjaminsen. It is a 2D sandbox game, allowing players to collaborate to build virtual worlds. The game grew to popularity on Current Events in June 2010. Common types of maps in password rooms include platformers, bosses, races, stairs, and art exhibits.

Today, Everybody Edits has lost all of its former glory and is no longer popular on CE. Topics for EE levels have become very rare.

Features
The game allows players to create a room or join a preexisting one. Rooms can be either "open" (editable by anyone) or "locked" (requiring a password to edit).

The player is represented by a small smiley. Six facial expressions are available to all players; an additional six may be accessed by donating any amount of money to the site.

Everybody Edits' map editor offers various types of building features:
 * Blocks: Solid, static blocks.
 * Arrows: Alter the gravity of a tile. There are three types of arrows: up, right, and left. A blank tile has the default downward gravity.
 * Locks: Same as standard blocks, but they disappear temporarily when a key of their corresponding colors is touched.
 * Reverse locks: Instead of disappearing when keys are touched, as with normal locks, reverse locks only become solid when keys are touched.
 * Keys: Temporarily make locks disappear and reverse locks appear when touched. The color of locks and reverse locks that are affected are determined by the key's color.
 * Coins: Collectibles that make a sound when touched. There are two types of coins: yellow coins and blue coins. The top right corner of the screen will display the number of yellow coins collected out of the total number of yellow coins in the map.
 * Crowns: When touched, the player's avatar will don a crown. It will vanish from the avatar if another player touches a crown tile.

Level design
Many Everybody Edits levels have at least one of the following:
 * One-block jumps
 * Jumps that require one to land on a block directly above him or her
 * Single line anti-gravity zones (sometimes the lines are diagonal)
 * A fall at the end of the level that transports one back to the beginning
 * Winners' area with coins and crowns

Map types
This is a list of common types of maps found on Everybody Edits. They are almost exclusively found on private rooms, due to public rooms' extreme vulnerability to griefing.


 * Platformers: These maps are the most common in the game, requiring players to reach a specific goal by overcoming obstacles. Sometimes these obstacles are divided into small rooms, which are often referred to as minigames. Everybody Edits platformers can range from being super easy to being hellishly hard and unfair.
 * Bosses: In boss rooms, the room owner(s) manipulates blocks and other building features in real time. Players must attempt to survive these changes; if they fail, they are eliminated from the round. The winner of these rounds may be rewarded with a crown, coins, and other prizes. Boss rooms typically contain a boss box and lobby. They may include small minigames or "training zones" for waiting players.
 * Races: The objective of races is to reach the finish line before other players. Race maps are often built using key blocks, which allow the racetrack to be "reset" after each round.
 * Stairs: The goal of the player in stair maps is to reach a certain area by climbing key blocks. Found throughout the track are keys that cause the key blocks to disappear upon being touched. As a result, players must strategically climb the stairs, stopping at safe zones when they predict someone will touch a key, lest they fall to a lower level.
 * Art exhibits: The purpose of art rooms is to showcase sprites and other artwork. Some players have found a way to automatically generate images from files via hacks.

Notable users
A well-known player on CE is jkwafflehouse, who created the Ultimate CE Challenge series. Another is jcdogg_17, who, with the help of other CEmen, ran multiple successful boss rooms. MagicToaster has built a series of maps called "Kerred's World" and supported open world gameplay. Sunhawk is known for creating difficult rooms. Satoru Iwata is responsible for a long series of "Generic Platformer" levels. Bluecoin is possibly the most famous user, for his/her work in the mysterious anonymous part of the game. He/she has been to every single level in the game, and has completed each and every one.

Keys
When keys were added as a feature in Everybody Edits, many users began complaining that levels now rely more on luck than skill, and on the high amount of trolls that enjoy finding a way to hog keys, making it impossible to finish a level.

Hacking client
On June 22nd, 2010, a client was made for Everybody Edits, which allowed one to ignore the laws of gravity and walk through walls. It was quickly abused and began the downfall of Everybody Edits. It was later given out on CE by 40o, adding fuel to the fire. On June 30th 2010, the hacking problem was fixed.

CE feedback
"Generic Platformer 4" by Satoru Iwata received notable negative feedback for several places where the player could get permanently stuck. After a while he revealed that the whole level was a test. The test revealed that CE hardly gives any feedback that isn't a complaint, as the topic was much larger than those of his previous GP levels. Satoru suspected that some users intentionally make their levels similarly frustrating in order to get more replies. He has continued to encourage positive/constructive feedback.